Rules are as followed
Being IRL, damage taken to a PKMN will need to be explained as such. ex: *Skarmory's claws sunk into the flesh of the miltank, as its prey let out a yelp before it was silenced.*
Healing will need to be explained to a smaller extent, such as when you put herbs onto a PKMN.
YOU CAN ONLY HAVE 6 PKMN. You MAY NOT have legendary PKMN in your party.
The moves your pokemon can perform have no limits (but the PKMN must be able to learn the move). However, don't spam strong attacks all the time. Being IRL, your pokemon will tire as well, and they need to eat. Luckily they can wait longer than us to eat.
RULES TO SURVIVE
1. Never abandon your Pokemon, ever
2. Watch yourself; Even though you are directing your PKMN, your body is open to the elements, as well as prey
3. Work with your teammates; or you'll die. Simple as that
IF YOU DIE
1. It's game over for your character
2. You may help the Game Master throw more obstacles at the other participants, though you will need to ask in PM w/ the gamemaster
*ROLES*
Apply here with your six pokemon, and with held items on each one. Explain your character with words, or with a picture (make sure to put spoiler tags.) you may use a backpack to your advantage (within reason, remember, this happened w/o notice, and you just barely grabbed the pack)
IMPORTANT ROLES
GAMEMASTER: Apply here. The most important person, this guy/gal throws obstacles at the other participants, ranging from vicious pokemon, to the elements we must suffer through.
RED: The main character in this, I seem to have more collective thoughts and knowledge than the others, and lead the group.